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XBPMMM on Shortlist of VR ART PRIZE

Out of 78 submissions, our Artistic Fellow Janne Kummer made it to the shortlist of 15 selected VR artworks with XBPMMM! The prize of DKB in cooperation with CAA Berlin is announced annually and curated by Tina Sauerländer.

The VR KUNSTPREIS 2023 is dedicated to artists who use virtual reality and expansive installations to create visions for social change.

More information and the entire shortlist is available here: https://vrkunst.dkb.de.

At the end of February 2023, a jury of experts will select the winners of the 5 working scholarships for 4,000 and 4 months each. The works will be shown for two months from the beginning of September 2023 in an exhibition at the Haus am Lützowplatz (HaL), Berlin.

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Premiere of XBPMM at HAU Berlin

XBPMMM at HAU3. © XR_Unites / J. Kummer | HAU Berlin

We are very happy about the amazing premiere of the artistic multiplayer with virtual reality XBPMMM – A Travelogue of Morphing Bodies developed within XR_Unites in collaboration with our artistic fellows Janne Kummer, Anton Krause, and Steph Holl-Trieu and many other creatives involved. A big thanks goes also to our collaboration partner HAU – Hebbel am Ufer, where the critical reflection of body norms in meritocracies was shown on a big stage from 19-22.01.2023!

Thanks to a desktop version offered on the digital stage HAU4, theatre visitors could also join the game from all over the world.

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XR_Unites at 36. Stuttgarter Filmwinter

XBPMMM at 36. Stuttgarter Filmwinter. © XR_Unites / J. Kummer

As “one of the highlights”, the Stuttgart Filmwinter 2023 presented XBPMMM – Leaking Bodies, Porous Minds, M3lt1ng M4ch1n3s as an exclusive preview shortly before the premiere under the title A Travelogue of Morphing Bodies! The artists Janne Kummer and Anton Krause were present, as was Maja Stark from XR_Unites. We thank co-curator Marcus Kohlbach and the whole Filmwinter team for the warm welcome and support!

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Info event on Open Call #3

Two info sessions on the Open Call with Maja Stark and one techi from the XR_Unites team are planned via Zoom (no registration required) to present the call and answer all your questions:

On 31.05., 5-6 p.m. > Link to the event
On 14.06., 13-14 p.m. > Link to the event

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Publication of Open Call #3

The third and last XR_Unites OPEN CALL is now open!

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XBPMMM: Avatar in progress #1

Avatar in XBPMMM, state 15.03.2022. © J. Kummer/XR_Unites, HTW Berlin

The body and embodiment in virtual reality (VR) play a central role in XBPMMM.  Embodiment is understood as the perception of the environment is not only done by the brain, but also by the body: Body and mind cannot be clearly separated. For the VR experience, this means that both the physical and the virtual avatar are significantly involved in the perception of the own body and the virtual world.

In XBPMMM, the body as well as body images and ideals of Western society are reflected on different levels, such as in theory, on the level of emotions as well as materiality.

The avatar in XBPMMM will change its shape in the course of the game – and has also already undergone a metamorphosis from the standadardized robot to the bubble-shaped amorph during the conceptual development. The beautiful bubble body is hereby conserved – it may have to give way to another body shape in the end.

To be continued …

Avatar in XBPMMM, state 02.02.2022. © J. Kummer/XR_Unites, HTW Berlin
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At one glance: TRANSIENT EXPOSURE (2021)

Mixed reality installation with HoloLens 2
Collaboration by reVerb, Chitrasena Dance Company, Sri Lanka,
and XR_Unites, HTW Berlin
Media Theatre, Humboldt-Universität, Berlin, 2021

Dance: Thaji Dias
Choreography: Heshma Wignaraja
Dramaturgy: Susanne Vincenz
Sound: Mareike Trillhaas
3D scans & management: Umadanthi Dias
Developers: Christoph Holtmann, Laura Magdaleno Amaro
und Ekaterina Losik
Video & Scenography: Isabel Robson

Within XR_Unites funded by the European Regional Development Fund (ERDF) in the INP-II program. It is also supported by the national performance network (npn) – stepping out, funded by the Federal Government Commissioner for Culture and the Media as part of the initiative Neustart Kultur. Aid Program Dance.

Video: Isabel Robson. © reVerb, Chitrasena Dance Company, Sri Lanka, and XR_Unites, HTW Berlin
© reVerb, Chitrasena Dance Company, Sri Lanka, and XR_Unites, HTW Berlin
© reVerb, Chitrasena Dance Company, Sri Lanka, and XR_Unites, HTW Berlin
© reVerb, Chitrasena Dance Company, Sri Lanka, and XR_Unites, HTW Berlin
© reVerb, Chitrasena Dance Company, Sri Lanka, and XR_Unites, HTW Berlin
© reVerb, Chitrasena Dance Company, Sri Lanka, and XR_Unites, HTW Berlin
© reVerb, Chitrasena Dance Company, Sri Lanka, and XR_Unites, HTW Berlin
© reVerb, Chitrasena Dance Company, Sri Lanka, and XR_Unites, HTW Berlin

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XBPMMM – a first meeting

Photo: XR_Unites, HTW Berlin

Exciting! A first meeting took place on 7 October, which mainly served to get to know each other and make initial plans for cooperation. The next step will be a joint hackathon at HTW Berlin on 27 October!

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Presentation of TRANSIENT EXPOSURE

From 3 September to 5 October 2021, the mixed reality installation TRANSIENT EXPOSURE can be experienced in Berlin-Mitte! It is the result of the collaboration between the INKA project XR_Unites at the HTW Berlin, the artists’ collective reVerb and the Chitrasena Dance Company – the result of XR_Unites’ first OPEN CALL.

The performance venue is the Media Theatre of the Faculty of Humanities and Social Sciences at the Humboldt-Universität Berlin.

Two to three visitors at a time can enter the installation with the mixed reality glasses HoloLens and immerse themselves in a 15-minute multimedia experience: In the physical world, the installation was conciously kept very minimal with rattan blinds, a fan and a large metal box. Archive material from the Chitrasena Dance Company in combination with a 3D sound collage from Colombo and partly interactive 2D and 3D elements formed the digital level of the installation, which thrilled many visitors.

»How seemingly simple and natural analogue and digital space interpenetrate here, how skilfully you guide the visitors, how lovingly and yet astutely you curate and stage the archive material – it all makes you want more!« wrote one visitor shortly after the experience.

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Development in progress: Visual effects with the VFX graph

The development with the VFX graph is part of our digital media production. In TRANSIENT EXPOSURE, the graph is combined with Kinect recordings of the dancer Thaji Chitrasena. It is a powerful free tool from Unity that is quite easy to learn even if you are not a computer scientist – especially if you have previous knowledge of software like Blender or Bolt, because the VFX graph is also based on nodes. That means you don’t have to work with code – instead, the user interface shows blocks (nodes) that can be connected to each other via edges. And what’s the point of all this?

As a depth camera, the Kinect generates data that are not visible at first. The VFX graph, on the other hand, consists of a visual particle system that can be edited via the nodes, e.g. in their shape, color or number of particles. This creates an effect through which the Kinect data can be made visible – e.g. via a pixel cloud.

An avatar serves as the medium between the VFX graph and the Kinect data: It is synchronized with both the Kinect data and the particle system of the VFX graph. To let the effect resemble the dancer in the end, the avatar still has to be edited so that its anatomy roughly corresponds to that of Thaji.