Two info sessions on the Open Call with Maja Stark and one techi from the XR_Unites team are planned via Zoom (no registration required) to present the call and answer all your questions: On 31.05., 5-6 p.m. > Link to […]
The body and embodiment in virtual reality (VR) play a central role in XBPMMM. Embodiment is understood as the perception of the environment is not only done by the brain, but also by the body: Body and mind cannot be […]
The XBPMMM meeting on 01.12.21 started with a guest presentation by AURORA developer and media computer scientist Leonid Barsht about locomotion, interaction and user interface in virtual reality. During the following discussion it became clear that we will probably test […]
At this meeting, our new expert board member Sebastian Keppler presented the BMBF-funded research project VitraS, in which he is involved as a project collaborator (lead at HTW: Prof. Habakuk Israel, also expert on the board of XR_Unites). The focus […]
XBPMMM (AT) addresses a huge range of exciting computer science areas – most of which have to do with embodiment experience in VR. On 10/27/21, the second meeting on this took place at the Research Center for Culture and Informatics […]
Exciting! A first meeting took place on 7 October, which mainly served to get to know each other and make initial plans for cooperation. The next step will be a joint hackathon at HTW Berlin on 27 October!
From 3 September to 5 October 2021, the mixed reality installation TRANSIENT EXPOSURE can be experienced in Berlin-Mitte! It is the result of the collaboration between the INKA project XR_Unites at the HTW Berlin, the artists’ collective reVerb and the […]
The development with the VFX graph is part of our digital media production. In TRANSIENT EXPOSURE, the graph is combined with Kinect recordings of the dancer Thaji Chitrasena. It is a powerful free tool from Unity that is quite easy […]