In TRANSIENT EXPOSURE, we work with the Azure Kinect, a sensor bar that contains advanced AI sensors, a depth sensor and a spatial microphone array. The device can track body movements (keyword body tracking) and save them as a data set. The AI combines all collected data with a rough skeleton model.
To enable our team members in Colombo, Sri Lanka, to easily make recordings with the Azure Kinect for Unity, a recorder is being developed in XR_Unites which currently includes the following features:
- Capture motion via the Kinect’s body tracking feature
- Transferring these movements to a human 3D model
- Save the motion as an animation of a 3D model in a separate file
- Simultaneously record audio via a microphone
- Saving the audio in a separate (.wav) file
- Specifying a concrete recording time
- Simultaneous playback of audio and animation
- Loading and deleting the saved recordings via a menu